Six Fathoms Down, Part 14, by Edward M. Erdelac -
It seemed to take forever for Gorsh to
finish laying out his plans for Considine’s investigation.
It took only a few moments to give the two
Avenir Enforcers he was assigned as assistance the slip.
He left them scratching their heads and
peering up and down a crowded passageway while he slipped into a gyrovater and
instructed it to take him straightaway to Morgenstar Munitions.
“Access to Morgenstar Munitions is granted
by appointment only,” the cultured voice of the gyrovater informed him gravely.
He did not slip his ID badge into the
access port. Instead he used the one he’d taken off one of Gorsh’s Enforcers.
“Investigative priority,” he told the
computer.
“Complying,” the computer responded as the
gyrovater thrummed to life beneath his feet and began to whisk him through the
various levels of Avenir.
No need for him to leave a digital trail or
announce his intentions. Besides, there was probably a lock on his own
credentials.
It was only a matter of time before the
Avenir Enforcer’s loss of badge would be detected. He left it sitting in the
slot, knowing he probably couldn’t use it on the way back anyway.
He exited the gyrovater when the doors
spiraled open and found himself in a high-ceilinged, pristine white lobby with
smooth silver lines and a plush blue carpet.
He approached the multi-armed service
machine at the front desk.
Before the robot had done more than glance
up, he had pulled his Enforcer-issue handheld directional EMP flasher. It was
intended for deactivating runaway vehicles or circumventing pesky electronic
locks, but it knocked out the bot’s central processor with a flick.
“No thanks, I’ll help myself,” he muttered,
sliding around the console past the inert robot and calling up the company
directory.
Orin Bantry’s name was listed, and if he
was wearing his ID badge, he was currently in the southwest cafeteria. A swift
glance at the schematics and he had the route memorized.
He’d always been good with maps.
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